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hit and cast a spell
Action Point (AP)
Your fighter's number of Action Points determines his capacity to act. Executing an attack, casting a spell are actions that cost you Action Points. For instance, attacking with a weapon costs in general 5 APs. When your AP number reaches zero, your character can no longer act. Set to 6 APs for all fighters, this number can either be increased or reduced with spells and/or equipments.
Each element corresponds to a characteristic. Spells and certain equipments are influenced by elements. Therefore, it enables you to increase the damage caused, the cares or the dodging capacity...
Earth is for Strength
Water is for Chance
Air is for Agility
Fire is for Intelligence
Vitality: It sets the number of your character’s HPs.
Wisdom: It enables you to gain experience easily, evade AP and MP losses. It also increases chances to make your enemies lose APs or MPs and increases the power of damage rebound spells (like the Xelor's Spell "Counter").
Class Spells
Spells have various effects that you must learn how to control to be efficient: heal, summon a creature, reduce the MPs of your opponent, increase the APs of one of your allies ... there are many different combinations! Some spells also enable you to inflict damage or to increase them. Just like weapons, they have a range and an effect area.
Please note: If a spell is neutral, its effects can be reinforced thanks to an Earth characteristic.
Spell points, unlike characteristic points, can be recovered thanks to forgetfulness potions that you can buy in the temple of your class. But be careful! The higher your level, the more expensive the potion!
Elemental, Skill, Specific and Summoning Spells
On top of class spells, you'll be able to buy or drop spells. The major ones must be leveled up just like skills, and some others are just more outlandish like the Summoning of Arachne, for instance.
May the cleverness be with you!
Don't learn a special spell to master daggers if you do not use daggers! It's just pointless! Keep and sell it to a Sram for example!
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