the history of runescape
RuneScape is a Java-programmed MMORPG developed by Jagex Limited. With over nine million active free players[1] and more than 850,000 paying members, RuneScape is rated among the most popular online games in the world.[2] RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.
RuneScape takes place in the fantasy-themed realm of Gielinor,[3] which is divided into the Kingdoms of Misthalin, Asgarnia, and Kandarin, the tropical island of Karamja, the Kharidian Desert, the Wilderness, and various other areas.[4] Players can travel throughout the game world on foot, or by using magical teleportation, gnome gliders, fairy rings, and other methods of transport. Each region offers different types of monsters, materials, and quests to challenge players.
Players are shown on the screen as customizable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills.[5] Players can also interact with each other through trading, chatting, or playing combative or cooperative mini-games.
History and development
Andrew Gower began work on the forerunner to RuneScape in 1998. This game, never released to the public, had isometric graphics and was titled DeviousMUD. In 1999, Gower began to rewrite the game. Despite being completely rewritten, the second version was very similar to the first with the same graphics. This version was released as a public beta for approximately one week before it was withdrawn.[6]
As a Cambridge University undergraduate, Gower began work on a complete rewrite[7] with the assistance of his brother, Paul Gower. The isometric view was replaced by three-dimensional and two-dimensional sprites. The game, renamed RuneScape, was released to the public as a beta version on 4 January 2001.[8] The game was operated from Gower's parent's house in Nottingham.[7] In December 2001 , the Gower brothers and Constant Tedder formed Jagex to take over the business aspects of running RuneScape.[8]
On 27 February 2002, Jagex launched an optional service. To access additional features, players could choose to pay a monthly fee of £3.20, $5.00 US, or €8.40 per month when paid by credit card. Players can also pay through online services such as PayPal, by check or money order, or with their telephone number by paying additional fees to the payment provider.[9] While not a new version, because the game still operated under the same game engine, this service significantly changed the focus of the game.
In addition to the use of Java as the programming language and platform used to develop RuneScape, Jagex has developed their own scripting language, known as Runescript, to aid in development of the game.[10]
As technological advances kept coming over the years, Jagex began to make massive changes to RuneScape. Although they planned only a graphical update,[11] Jagex instead worked to completely rewrite the game engine. They introduced a version that consisted entirely of three-dimensional graphics, with other significant improvements. While in development, this version was called RuneScape 2, although it has become simply RuneScape, with the original version being called RuneScape Classic to differentiate between them. A beta version was made available to paying members on 1 December 2003, and the finished version was launched on 29 March 2004.[12] On 12 January 2006, play of RuneScape Classic was restricted to paying members who had played the original version frequently. All other RuneScape Classic accounts were permanently banned and access for the creation of new accounts was removed from the servers.[13]
On 16 May 2006, Jagex upgraded RuneScape's game engine, primarily as a back-end upgrade rather than a visible graphical boost.[14] Most importantly, the amount of memory required to run RuneScape was significantly reduced, allowing the game to be expanded and improved without increasing its load time for most players. This is the current version of RuneScape being promoted by Jagex, and is the version most people associate with the word RuneScape.
Servers
Jagex maintains over 130 servers in seven countries. Servers are numbered and referred to as "worlds" by RuneScape players. Each of the many RuneScape servers has a capacity of 2,000 players, allowing over 260,000 simultaneous players. The two RuneScape Classic servers are each limited to 1,250 players, allowing 2,500 simultaneous players.
RuneScape servers are located in the United Kingdom (including both the RuneScape Classic servers), the United States, Canada, the Netherlands, Australia, Sweden, and Finland.[15]
Jagex primarily uses UNIX and LINUX servers. The company also uses Debian Linux distribution and Cisco IOS. The Java programming language is used as well.[16]
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