Story
Story
Any demon will tell you:
"Nothing's greater than massacring an adventurer"
It even became the favorite hobby of hour demons. Well, you know, marking out the seconds is no longer fun after you've done it for five minutes!
What would the point be in having physical advantages (muscular body, wings that Evil Tofus themselves envy), if we can't have a little fun...
"He ordered the demons to open their arena to whoever would like to fight cleanly..."
The hour demons were just thinking about the whole thing, between a flapping of wings of Tempousfougit and a croaking of the Time Devourer Frog, when the demon of the tenth hour got entangled in the chains of his flail. He spurted out his flick-claws and as he wanted to catch hold of the Time Frame, he tore it almost all the way down... By an extraordinary coincidence, a passing-by adventurer stepped into the breach newly created. One might as well say he's been warmly welcome by the demons. They treated him like a distinguished guest with whom they would spend a nice long moment.
At first, they only took an adventurer once in a while, nothing too important, really. They made him slide down from any part of the world, to this mysterious place which they called in between them: the �arena �. And they took delight in changing the topology of the arena, from a grassy plain to a dark cave.
"They took delight in changing the topology of the arena, from a grassy plain to a dark cave."
Let's be honest: these disappearances went totally unnoticed... A few kilos of adventurers missing in such a cruel world never moved anyone.
Then, it was no longer one, but five, six even up to eight adventurers at once who were dragged down into the arena. By the way, this was NOT a pleasant experience. Indeed, just imagine yourself being surprised in the middle of a casual but essential moment of your life... for instance, while polishing your Kluh Boots, or drying your blue larva skins, or even admiring your collection of Arachnee legs, or whatever...2 When suddenly a demon arm grabs you from nowhere to take you to nowhere...
Your personal legend is hurt. Harsh. But not as harsh as facing twelve enraged and beaming demons with strangers!
The demons' joy didn't last long. Xelor noticed the numerous rips made in the Time Frame. He first thought it was the work of Timemite but eventually found out about the demons' little game. The god of time, himself, went to the arena to punish the demons. But as he was in a good mood, he only sermonized them... to their astonishment. However, he ordered the demons to open their arena to whoever would like to fight cleanly and therefore, perpetuate the knightly spirit of the World. He also enjoined them to fix the Time Frame as his time was precious!
The news was proclaimed in the four corners of the World by Midnight, the female demon of the twenty-fourth hour: the Dofus Arena was open to valiant knights, fearless warriors, and everyone else who wishes to have fun.
1. Though it is an unknown fact, demons knew some Latin... and �arena �comes from Latin....
2. As you can imagine, demons took any adventurers they would come across. There was no choice whatsoever in all this. Therefore, this does not make you a hero.
How To Download
To download Dofus Arena just go to
http://www.dofus-arena.com/ and then go to the home Page and click DownLoad.
P.s. It's Free.
Controls Comands
Game Guide
No need to panic within the dark maze of the Arena, here is your Dofus-Arena guide!
Commands of the game
Movement: click on the empty squares to move onto them
Action: click on the action you want to make (on the right of the icon of the character), then on the target (shortcut keys (1, 2, 3, 4, 5, 6, 7, 8, 9, 0) on top of the keyboard to choose the spells).
Miscellaneous: Ruler (click on the icon on top to calculate the distances or use the shortcut keys R or Shift+R)
Give up (click on the cross in the middle of the time gauge)
Chat (click on the text bubble icon on the right or press ENTER)
Quit/Close (press ESCAPE)
Fight Rules
In Dofus-Arena, fighters have features such as HP (Health Points), AP (Action Points), MP (Movement Points) and Initiative.
What are you talking about AP, MP, HP...?
- HP
Your HPs decrease if you undergo damage and increase when your characters heal themselves. If your HP number reaches zero, your character is out of the game. May Death come pick your character up (1 chance over 50), you won’t be able to use the said character for a certain number of fights.
- AP
APs set the number of actions your character will be able to make on his turn. Each action requires a certain number of APs to be made. Each character has 6 APs to start with. You can affect APs via spells or equipments. APs are renewed at each turn of the game. Once your AP number reaches zero, your character can no longer act until his next turn.
- MP
MPs set your character’s ability to move. All fighters start with 3 MP, but this total can be modified using spells or equipments, as it is the case for APs. Once your MP number reaches zero, your character can no longer move until his next turn.
- Initiative
Initiative sets the ranking of the action for each of the turn of the fights, taking into account all the fighters that are on the island. If you have the highest initiative, you will play first at each of your turn of the game. It’s up to you to modify your initiative to make your fighters play in the order you wish.
- RA
This is the range of action of your weapon or your spell. It can be as straight as a line or in a circle around the character. Watch out for the obstacles! They can prevent you from reaching your target and don’t forget to check your action effect area before starting the fight.
- Tackling Area
When fighters are starting a close combat (CC), a tackling area appears. If one of the fighters wants to get out of it, an opponent can possibly keep him close (which automatically stops the character’s turn). Difficulty increases with the number of opponents that are in the adjoining squares.
- Damage
Every time your character undergoes damage, his life bar (HP) decreases. Weapons or spells can damage your character. You can modify the damage you make thanks to items and spells. If you hit your opponent sideways or in the back, damage will respectively increase by 3 or 6.
- Critical Hit and Critical Miss
Each action is a potential critical hit (the action will be boosted) or, on the opposite, a potential critical miss (the action won’t do anything). Always remember to take into account these possibilities before spending your APs. Probabilities for Critical Hit (CH) are of 1/30 and that of Critical Miss (CM) of 0/500.
- Squares
Each island has on top of neutral squares some specific squares, which can launch effects if your character is on it at the beginning of his turn.
Here is a list of the different squares you will come across:
Killer: Death
Trap: inflicts damage
Enthusiasm: bonus to damage inflicted
Shield: reduces damage undergone
Eagle Eye: gives a range bonus
Panacea: gives a care bonus
Motivation: gives an AP bonus
Healing Heart: heals an injured fighter
- Cards
There are event cards which are drawn at random at the beginning of each turn. They give bonus to a specific race. Gods grant a bonus to their followers so make the most of it before your opponent does the same!
Bonus cards are also dealt at the beginning of the fight to the team leaders. The latter are the only ones to be able to use them. Use them at the right moment to take the advantage! If there is a big gap between the team levels, additional bonus cards will be allocated to the weakest team. All the bonus cards do not use APs.
Who's the Boss?
How to create a team
- Budget
You have at your disposal 5,000 Kamas (in 1vs1 mode) or 3,000 Kamas (in 2vs2 mode) to create a team and equip it decently. You can create up to 6 characters in 1vs1 mode and 3 in 2vs2 mode without over passing the given budget.
Be careful, if you decide to add several fighters of a same class in your team, each fighter after the second one will cost you more, for instance:
Character 1
+ Character 2
+ Character 3 + 200 Kamas
+ Character 4 + 300 Kamas
- Equipment
Once your fighters are chosen, you?ll still have to pick spells and equipments for the actions you’ll make when fighting. Be strategic when creating YOUR team. Specialize your fighters or create a versatile team, discover all the different possible combinations to defeat your opponents. Each spell and item is associated to an element (neutral , air , earth , water , fire ). You can increase your damage or reduce the damage undergone, you can also add AP, MP, RA or Initiative to yourself. Improve your characters as you wish.
- Evolution
Each fight that you win gives experience (XP) to your fighters. Fighters who died before the actual victory only earn half the experience (rounded down). The characters do not lose or win experience if you are defeated.
Sometimes dying can be for good...
1 victory makes you win 10 XP Points.
1 victory makes you win 15 XP Points as from 10 consecutive victories.
Once you’ve reached a certain amount of XP, your characters will level up. And each time you level up, you earn a new skill chosen at random by the Machine.
Ranks:
0-99 : Neophyte
100-249 : Beginner
250-449 : Advanced
450-699 : Warrior
700-999 : Veteran
1000-1499 : Champion
1500-1999 : Superstar
2000-2999 : God of the Arena
3000 : Legend
How To Play
Dofus Arena is just like the original Dofus just its Just Battle almost the exact same but a little stuff are diffent.Also it's all battle all the time. Heres a photo of one of the game fields.
And heres a photo of the original Dofus Battle
Other Info about Dofus arena
Also another reason I like about Dofus arena better is that you can have as manny people as u want. But you don't want to have to manny people because of a max overall round cost. The limt for 2v2 is 3000k for each person and for 1v1 it 5000k for each person so the less people u have the more stronger your people are can u can put more money into them but sometimes more is better here is a pic of what your roster and stuff like that look like.
P.S. theres a English version and a French version.
Classes
The Classes are have all the same people as in the original Dofus.
Here are the CLasses
Characters
Create a unique team from the 12 different character classes!
To survive in the Arena, sensibly select your warriors among the various classes of Amakna. Each of them has specific capacities which will enable you confound your enemies�evil plans.
"Gods use magic, each of them in his own way adding in his personal touch..."
Feca’s Shield
This class owns the most efficient spells of protection.
A Master of this class can cross battlefields and come out of them without a scratch though he underwent the most violent assaults.
Feca respects her disciples and protects them from enemy hits, bad weather and diseases.
Eniripsa’s Hands
The healers�spells consist in words and prayers.
Most of them are reliable as long as they are within the enemies�earshot.
Respectful of life, these disciples spend their time healing and averting attacks.
Iop’s Heart
The god Iop embodies power and strength and despises the weak.
His disciples should not expect him to intervene at any time for any situation. Indeed, he only helps the bravest.
One need courage and self-confidence to enter the class of Iop.
Ecaflip’s Coin
The disciples of this class are born gamblers.
They can put their life at stake for the sake of the game.
Their spells can backfire on them at any time. In the Ecaflip class, failing the incantation of a spell means that one must accept the consequences and undergo the effects of such a failure.
Cra’s Range
Precision, agility and skill are the keywords of this class.
The disciples used to be mere archers.
But as they could no longer protect themselves against more and more resistant monsters with their sole bows, their goddess Cra decided to pass on them some of her strength.
Sacrier’s Blood
The Sacriers know perfectly well what pain is and their fighting techniques are based on willpower and stamina.
When they fight, Sacriers don’t take good care of themselves and always try to save their allies instead.
"Those who serve magic have it running in their body like a river [...] Regarding the others, they indirectly use the powers that magic gives them..."
Sadida’s Shoe
This class is made up of weird creatures.
They sleep 23 hours a day and are in complete harmony with nature.
These creatures don’t have a permanent place to stay and live one day at a time, often in inhospitable places.
Osamodas’s Whip
The disciples of this class tame and breed creatures to fight together with them.
They have a perfect command of nature.
Osamodas, their god, is the master of three dragons that rule over all the creatures of Amakna.
Enutrof’s Fingers
The disciples of Enutrof can unearth the best items of the Universe of Amakna.
Being good treasure hunters, Enutrofs are not born fighters. But with time, they can become formidable opponents thanks to their equipment.
Sram’s Shadow
The disciples of Sram are the sliest people of the world of Amakna.
They love to steal and Sram is the only authority they respect.
To be part of this class, one must be able to bluff, ruse and must have got a nerve!
Xelor’s Sandglass
The disciples of this class play with time warps. They can slow down or speed up enemies or allies.
Their god, Xelor, is said to be shaped like a clock.
His disciples live a lot longer than mere human beings. Indeed some of them can live up to 150 years old.
Pandawa’s Pint
Pandawas get their extraordinary strength from fermented drinks. Their spine is muscled and their shoulders are robust, thus allowing them to carry the equivalent of three or four times their own weight!
During fights, Pandawas do not hesitate to lift either their allies off their feet onto their shoulders to protect them or their enemies to hurt them (or even kill them when they are in cracking form).
Here is a Photo of what it look's like when your makeing a new Char.

Editing Chars Wea's and Spells
There are many different spells and weapons for different chars all the weapons are the same but they have many diffent spells.
Carefully choose the spells you will equip your characters with as they are essential to your strategy.
To make the best of choice, you must consider your characters�features (used AP, Price, Range, and the element). All this should help you create a great team ready to fight in the Arena!
Spells can be amplified if you combine them with charge spells.
The complete and detailed list of the charge spells and their combos is available
Here.

Here is a photo of what it look's like when your Edit one of your Chars.
And for the original version u can buy gold from Igsky.
[
Last edited by FlameLord at 22-6-2008 00:21 ]