Dofus Kamas
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Subject: ENIRIPSA'S CLASS GUIDE
yezyskc
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Post at 6-5-2008 08:12  Profile | P.M. 
ENIRIPSA'S CLASS GUIDE

Alright, spending my time to write an Eniripsa's guide, as of today the guide is not complete. This dofus guide will be based on some exisiting Eniripsa's out there. Special thanks to Devilwings, Siennafae and Kinetic.


TOPICS COVERED
1. SPELLS DESCRIPTIONS AND NOTES
2. WEAPONS SKILL
3. EQUIPMENT FOR ENI'S
4. LEVELING PLACES

An Eni is one of the easier characters to start basically because their build is pretty straight forward. Eni's are required almost anywhere be it to give AP or to help out in keeping allies alive. Their ability to regenerate their own hp also make them one of the more versatile classes in PvP (Basically if you cannot hit more then they regenerate you're DEAD). One of the tactics used by Panacee, a high level Eni, was to max her resist to a certain element to counter her enemy (SOVIET *cough*), what ensued after that was a 2hr fight where both parties fell asleep >_<. Healing is affected by +Heals and Int. +Heals work very much like +damage, it adds on to your basic heal spell whereas Int acts as a multiplier to your heals.
Eniripsa's are based on two builds
Party Eni: Party Eni's are based solely on healing, any spell that does healing, LEVEL IT (See i told you Eni builds are easy).
Solo/PvP Eni: PvP Eni's focus on spells like paralyzing word, wiping word, word of silence and word of regen. Wiping word can be used in both offence and defence, basically cast wiping word, regen, stim word etc and move up to your opponent, in the third turn or so hit him with paralysis and silence. The just hit him with the wand and he's history


PROS AND CONS OF AN ENIRIPSA
Pros:
A must have character for any party
Self-healing saves you on bread/money
Cons:
Buffing is a must esp stim word, regen word etc, this takes up one or two turns of your fight time.
Most parties need you to heal rather then fight, some people might not like the idea of that.
Enis use wands with a min of 2 range, any close combateers have to be pushed away one square before he can be hit with a wand.
STATS:
As we know, all Eniripsa spells are based on fire, only intelligence and hp should be added to an eniripsa, if required, the rest of the stats should be scrolled. For newbie players i suggest half of your points into intel, half into hp.

Intelligence stats
1 for 1: 1 to 100
2 for 1: 101 to 200
3 for 1: 201 to 300
4 for 1: 301 to 400
5 for 1: 401 to ¡Þ
SPELLS DESCRIPTIONS AND NOTES
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betty233
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Post at 11-5-2008 07:07  Profile | Blog | P.M. 
i think  its very useful for someone who play dofus
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