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Subject: EverQuest II overview
lilina
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Post at 28-7-2006 05:57  Profile | P.M. 
EverQuest II overview

"It is here that time begins. Yes, it is true; there have been other events of far greater significance. The sky itself has rained down upon us! Temples lie in ruins. Empires have crumbled, continents lost. These great events and many more, both terrible and wondrous, have taken place since last we spoke and I am sure there are many more of equal import on the horizon. But, it is here that time begins. It is here that hope begins. It is here that the future of Qeynos, nay, the future of Norrath, will be written. I pray it is not scribed in blood." With over 4 years of Massively Multiplayer game development experience to draw from, the EverQuest II team will be introducing a myriad of new features never before seen in Massively Multiplayer games. EverQuest II returns to the rich and culturally diverse world of Norrath. Users will be able to select from a wide variety of both new and old races, as well as an exciting new class system when creating their character. Significant improvements to combat, spell and quest mechanics promise to immerse players even more so than the original. In addition to the new mechanics, users will be able to own real estate, participate in and conduct gladiatorial and theatrical events, as well as have the ability to command horses, ships and other such modes of transport. At release, players will be able to equip thousands of items and encounter hundreds of unique creatures, all within a world so large that it literally eclipses the original Norrath in size.

Features:

    * Massive World of Norrath -- Regions, cities, countless dungeons, and dynamically created zones
    * Easy to Play -- New user friendly game mechanics with reduced learning curve for both new and seasoned players
    * 16 Races and 48 Classes -- Branching systems allow you to choose your class as you advance
    * Existing EverQuest Player Incentives -- Exclusive crossover quest zones, chat system, and more!

A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware/software such as per pixel lighting, dynamic environment mapping, and a fully programmable surface shader system More intuitive gameplay features appeal to both new and seasoned players New branching class structure that players define as they advance through the game Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest. Increased character customization capabilities allow players to customize characters' faces, hair, and body types to create truly unique avatars Deeper character development offering pacing options that cater to game players new to the role-playing genre as well as experienced role-players Non-confrontational means of character advancement that include a completely new tradesman character class Mounts and vehicles that you can ride and control, including horses and boats, make traversing the massive world of Norrath faster than before Norrathian real estate for players to call their own All-new trade skill/crafting system Completely new and tactically rich combat, spell and skill systems A completely revised and enhanced quest system Dynamic world environment shaped by player events
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