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FlameLord (GangsterLords Leader)
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Post at 4-6-2007 03:51  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
Halo Chat

Hey Sup Just talk about the halo series here any thing to go with halo.
Talk about the books
Talk about the Super jumps
Talk about what you want on halo 3 (like bots)
Talk about your skills (lol)
Any Thing...





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FlameLord (GangsterLords Leader)
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Post at 4-6-2007 04:00  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
Imagine a decimated Halo. The Covenant has conquered Earth. Even light speed travel wasn't enough for Chief to make it back in time...but is it really too late? ... This is what E3 attendees discovered during an exciting "Halo 3" trailer. Yes, it's true -- Microsoft has confirmed that this eagerly awaited sequel should be stocked in stores some time in 2007.
All this "Halo 3" talk got us thinking: If HowStuffWorks ruled the universe, what would we cram into "Halo 3"? Read on to find out.

Starting with offensive weapons, here's what we've got:

Combat Knife
There were more than a few moments in "Halo 1" and "2" when a dynamic melee weapon would have been nice. We're thinking three attacks: melee button for a slash attack, right trigger for a stab, and, if the opponent's back is turned and you target them, a stealthy, one-hit kill.


Flamethrower
Bungie has been talking about a flamethrower for a while. It's understandable that they don't want to put a flamethrower in the game until they can do it right. Here's hoping that Xenon has what it takes to let us barbecue some Covies.


Next, we'll take a look at our defensive weapon wishlist.




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FlameLord (GangsterLords Leader)
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Defensive Weapons
Jackal Shields
We wanty! Imagine charging into battle with a Jackal shield. Sweet.
The shields should work like a dual-wielding weapon -- you should be able to hold it and fire a second weapon. By pulling the right trigger once, you would turn the shield on. Pull it again, and you would turn the shield off. You should be able to move the shield in the same way you would aim any weapon, so you could deflect incoming fire from different angles. Once the shield turns on, it would have a limited charge that would gradually deplete (taking hits would deplete it more quickly). You should also be able to give someone a charged melee attack by whomping them with the shield.


Traps
"Halo 3" needs to integrate more tricky explosives and traps. Remote and proximity detonated explosives, sentry guns and mines could add a whole new element to both the multiplayer and campaign modes. You could set mines by aiming at the desired spot and pulling the right trigger. The same system could be used for sentry guns. Remote detonators could be set the same way, but detonated with an additional pull of the trigger.Or Something Like Auto Turrets.


Sure, none of these things are groundbreaking new ideas for an FPS, but it seems like they are long overdue in the mother-of-all console shooters. A little minefield around your base would be nice in capture the flag. You could get really sneaky -- imagine watching enemies blown to bits when they try to board a vehicle you tricked out with a proximity mine. Surprise!

[ Last edited by  FlameLord at 4-6-2007 04:03 ]




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FlameLord (GangsterLords Leader)
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Post at 4-6-2007 04:04  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
Tell me what u think about thease ideas there soon will be more.

[ Last edited by  FlameLord at 4-6-2007 04:10 ]




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fifanator
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Post at 4-6-2007 18:36  Profile | P.M. 
nice

the perfect ways to enhance game play


also did u know the secret of finding super jumps on online play???

[ Last edited by  fifanator at 5-6-2007 01:05 ]




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FlameLord (GangsterLords Leader)
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Post at 7-6-2007 23:27  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
my friend showed me a few of them but not how to find them.

[ Last edited by  FlameLord at 7-6-2007 23:29 ]




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GangsterLords The Gangsters of RuneScape
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FlameLord (GangsterLords Leader)
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Post at 7-6-2007 23:28  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
Land Vehicles
ATV
UNSC has no answer to the Ghost. Long ago, when "Halo 2" was only a distant dream, and fan boy chatter and questionable screen shots were all we had to go on, the ATV was a sure shot to be a new vehicle in "Halo 2." November 9th, 2004 came and went with no such vehicle. The ATV would make a great flag-running vehicle. Something with the agility, speed and size of a Ghost but with Warthog handling and stability sounds right.



Photo courtesy of Bungie Studios
"Halo 2" concept art

APC
In "Mercenaries," you can grab a bunch of dudes, load them into an armored personnel carrier and take them to a fray. We wish "Halo" had some kind of APC. Think about how cool it would be to roll onto the beach in Outskirts with an APC full of Marines. They pile out shooting, and combat hi-jinx ensues. This would be a great addition to multiplayer too.





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