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Subject: Submit the New Game Guides Here.
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Post at 6-3-2007 08:07  Profile | Site | P.M. 
Submit the New Game Guides Here.

Please submit the new game guides here.

If your article are approved, you'll get the prize.(IGSky Money)

And your article will be collected to our database.

Please reply this thread to submit the latest Game guides.

(Please marked the article whether original or not.)

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Game:

Original: Y/N

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Enjoy Game, Enjoy IGSky. :lol:
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Post at 10-3-2007 04:06  Profile | Site | Blog | P.M.  | ICQ Status | Yahoo!
Title:Agility Skill

Game:RuneScape

Original: (not Shure What  this is)

Content:Skill Help

The Basics

Agility can be a fun skill to train, and it comes in very useful throughout the game. Certain areas around RuneScape require you to have an Agility level higher than 1, and many of the more difficult quests, as well as some easy ones, require you to have a certain Agility level to complete them. One of the most important reasons to get experience in Agility is the fact that this skill is closely related to Running.

Running & Energy

Your Agility level will influence how long you'll be able to Run. The higher your Agility level, the faster your Energy will increase, therefore allowing you to run for longer periods of time. Your weight also affects your run energy, and the more weight you're carrying, the faster your energy will decrease.

To see your current run energy, select the wrench icon near the bottom-right of the game screen. The menu that shows up next contains the game options, and the icon in the bottom row which looks like a person running will tell you how much energy you have left.

Failing Obstacles

In the higher level Agility course it is possible to fail obstacles. If you do fail an obstacle then you will get hit damage. The amount of damage that you get hit changes depending on which obstacle you failed and your Hitpoints at the time of failing. If you fail, you don't gain any experience, but you can still get the full course experience if you redo the obstacle that you failed. If you don't retry the obstacle, or if you skip one, you won't gain the full course xp.

Restoring Your Energy

There are a number of ways to restore your energy:

White Tree Fruit - When eaten, this fruit replenishes 8% of your energy. Can be picked from the White Tree after completing Garden of Tranquility.
Summer Pie - When eaten, restores 10% of your energy and temporarily increases your Agility level by 5. Can be cooked.
Energy Potion - Restores 10% of your energy (per dose) when drank. Made with your Herblore skill.
Super Energy Potion - Restores 20% of your energy (per dose) when drank. Made with your Herblore skill.
Strange Fruit - When eaten, this odd fruit restores 30% of your energy. Obtained from the Strange Plant Random Event.
Goutweed Tuber - Restores 50% of your energy when eaten. Obtained from the Tai Bwo Wannai Cleanup mini-game.

--------------------------------------------------------------------------------

Gnome Agility Course

When you first start training Agility, it's highly recommended that you begin at the Tree Gnome Stronghold Agility course. The stronghold is located north-west of Ardougne. It's by far the easiest way to quickly gain experience, as there is no chance of failing and getting hurt.

For a completed lap around the course, you'll receive a total of 86.5 Agility experience, but you must do all of the obstacles in order. First cross the Log, run forward and climb the Net. Climb up the Tree Branch, balance on the Rope and climb down the tree. Now run forward and climb over the net, climb through the Pipes and start over.

Gnome Agility Course  
Obstacle Agility Experience  
Log 7.5
Net 7.5
Tree Branch 5
Balancing Rope  7.5
Climb Down Tree  5
Net 7.5
Pipes 7.5
Total 86.5


--------------------------------------------------------------------------------

Skullball

Once you reach level 25 Agility, you'll be able to play Skullball! You must have also completed the Creature of Fenkenstrain Quest and be wearing a Ring of Charos. The course is found near Canifis, southeast of Mazchna the Slayer Master. You should find a Werewolf in a small hut in the swamp; speak to him and climb down the ladder to enter the Werewolf area.

Speak to the Skullball Boss to start a game of Skullball. It's a kind of progressive soccer, except for the fact that your ball is actually a Skull. The faster you shoot the Skull through each of the 10 different goals, the more experience you'll gain. There are 3 options that you can use when playing:

1. Tap - Moves the Skullball 1 square ahead.
2. Kick - Moves the Skullball 4 squares ahead.
3. Shoot - Moves the Skullball 10 squares ahead.

You can gain 750 or more xp if you complete the game in under 4 minutes. After that, for ever 3 seconds over 4 minutes, you'll lose about 7-8xp.


--------------------------------------------------------------------------------

Agility Pyramid

The Agility Pyramid, located in the Kharidian Desert is another good place to train your Agility, while trying to reach an artifact that you can trade in for a reward. You need to have 30 Agility or better to train here. So if you're interested in training here, or if you're just curious, put on some Desert Robes, fill up some waterskins and head on over to check it out!


There are 5 levels to the pyramid, each containing traps which you must use your agility skill to avoid. These traps are as follows:

Agility Pyramid  
Obstacle Agility Experience  
Rotating Block  12
Low Wall  8
Cross Ledge  20
Cross Gap  22
Moving Block  0
Plank 22
Jump Gap  22

Although it may not immediately look like this course is really worth it, you should be happy to know that you'll receive a 700xp bonus at the end, for a total of 1,112 experience!

If you fail an obstacle, you'll fall to the lower level (so if you were on the third level, you'll fall to the second).

At the top of the pyramid you'll find a gold pyramid. Take this, and bring it to Simon Templeton who can be found just outside of the pyramid. He will buy it from you for 1,000gp--not a bad deal!


For specific information on this Agility course, please visit the Agility Pyramid Guide.


--------------------------------------------------------------------------------

Penguin Agility Course

After completing the Cold War Quest, you'll have access to the Penguin Agility Course which requires 30 Agility and a Penguin Suit disguise.

The Penguin Agility Course is located on the Iceberg north of the Penguin Outpost. To get here, head to Rellekka, either by walking, or by using your Enchanted Lyre teleport. Take the boat from Rellekka to the Iceberg, and then head to the avalanche to the northwest. The the west is a room; follow the corridor to the Penguin Agility Course.

Penguin Agility Course  
Obstacle Agility Experience  
Climb Platform  55
Platform Jumps  80
4 Icicle Gates  40
Ice Slope  180
Agility Bonus  65
Total 540


--------------------------------------------------------------------------------

Barbarian Outpost Course

After reaching level 35 Agility, you'll have the ability to enter the Barbarian Outpost training area located northeast of the Tree Gnome Stronghold. But before entering, you'll need to complete the Alfred Grimhand Barcrawl. Once you complete it, you can enter the area, climb through the Pipe and begin to train your Agility!

For fully completing the course, you'll receive 117xp, along with a 46.2xp bonus, for a total of 163.2 Agility experience. Be warned however, that the obstacles can be failed and you'll take damage, so it's a good idea to bring some food with you. Should you fail an obstacle, make sure to try it again so that you can receive the full amount of experience.

First, swing on the Rope Swing and then cross the log. Climb up the Net, cross the Ledge and climb over the 3 Low Walls.

Barbarian Outpost  
Obstacle Agility Experience  
Pipe 10
Rope Swing  22
Log 13.7
Net 8.2
Balancing Ledge  22
3 Low Walls  41.1
Bonus 46.2
Total 163.2


--------------------------------------------------------------------------------

Brimhaven Agility Arena

The Agility Arena located in Brimhaven is a great place to train once you have level 40 Agility. It's a big place, and you'll get lots of experience. To some, the Agility Arena is a fun way to train, while it's boring to others. Remember, the arena is supposed to be challenging and you're likely to take quite a bit of damage here.

You'll want to bring several things, including Boots of Lightness, about 1,000gp, Cakes, and teleportation items (Runes, amulets). The reason for bringing Cakes rather than something like Lobsters is the fact that the more hitpoints you have, the more damage you'll take. Staying under 20 hits will only cause the obstacles to hit you for 2 points.

Once you have everything, talk to Cap'n Izzy No Beard located in a house north of the entrance to Brimhaven on Karamja Island. Pay him 200gp to enter, and then climb down the ladder into the arena.

Gaining Tickets

Once you're inside, you should see a flashing arrow on your map. It points in the direction of the Ticket dispenser that you must tag for a ticket. Quickly swing, walk and climb your way over the obstacles and tag a dispenser. The first time, you won't get a ticket, but you'll see that the counter in the top of your screen has turned green. Tagging the next dispenser will get you a ticket. If you miss, it will turn red and you'll need to start over. You have about 30-60 seconds to tag the dispenser.

For a more detailed explanation, be sure to check out the Brimhaven Agility Arena Guide.

The Obstacles

There are lots of obstacles to pass in the Agility Arena. Some require Agility levels of 1, while others require you to have 20 or 40.

Agility Arena  
Obstacle Agility Level  Agility Experience  
Saw Blade  1 0
Walking Plank  1 6
Low Wall  1 8
Rope Balance  1 10
Log Balance 1 12
Monkey Bars  1 14
Balancing Ledge  1 16
Jumping Pillars  1 18
Rope Swing  1 20
Spike Floor  20 24
Pressure Pad  20 26
Hand Holds 20 22
Spinning Blades  40 28
Dodge Darts  40 30

When you wish to leave, just teleport out, or climb the ladder on the northeast-most platform.

Rewards

You can speak to Pirate Jackie the Fruit to trade your tickets in for rewards:

240 Agility experience - 1 Ticket
2,480 Agility experience - 10 Tickets
6,500 Agility experience - 25 Tickets
28,000 Agility experience - 100 Tickets
320,000 Agility experience - 1,000 Tickets
Toadflax Herb - 3 Tickets
Snapdragon Herb - 10 tickets
Pirate's Hook - 800 Tickets

--------------------------------------------------------------------------------

Monkey Agility Course

This Agility course is located in the southwest part of Ape Atoll Island. It is first used during the Recipe for Disaster Quest in the ninth part to obtain a nut for Mizaru to eat. You'll need at least level 48 Agility to use the Agility course, along with either a Ninja or Archer Monkey GreeGree.

First you'll need to transform into a Ninja or Archer Monkey, and then cross the Stepping Stone and climb up the Tropical Tree:



Next, climb along the Monkey Bars:



Run along the Skull Slope:



Swing across the river using the Rope Swing:



Lastly, climb down the last Tropical Tree:



Monkey Agility Course  
Obstacle Agility Experience  
Stepping Stone  40
Climb Tropical Tree  40
Monkey Bars  40
Climb Skull Slope  60
Rope Swing  100
Tropical Tree Descent  300


--------------------------------------------------------------------------------

Wilderness Agility Course

The training course is located in the northwest part of the deep Wilderness around levels 50-55. It's one of the most dangerous places for Agility, as you can be PKed while training! It is suggested that you take:

A Knife or Sword for cutting the Webs, upon taking the Ardougne house teleport. If you take a weapon along with no other valuable items then if you get attacked then you will have the ability to try to protect yourself.
Decent food.
Boots of Lightness
Do not bring armor!
Do not bring teleport Runes or expensive stuff; there's no quick way out!
Be warned, if you fall, you'll lose a big percentage of your hitpoints, and downstairs there are some aggressive Skeletons as well. So good food is recommended, and if you need to get some more, go to the Mage Arena bank. Be careful, there are level 22 Skeletons throughout the course!

Wilderness Course  
Obstacle Agility Experience  
Balance Ledge  15
Tunnel 12.5
Rope Swing  20
Stepping Stones  20
Balance Logs  20
Rocks 0
Bonus 498.9
Total 571

Now why would anybody want to train here? Well, if you complete the entire course correctly, you'll receive 498.9 bonus experience, making a total of 571 experience!


--------------------------------------------------------------------------------

Werewolf Fetch Game

This is the ultimate Agility challenge! You need at least 60 Agility to play (as well as a Ring of Charos), and you can find it just west of the Skullball arena. It's very difficult, and it's also timer-based like Skullball. The object of the game is to get the stick that the Agility Trainer throws and bring it back to him to get an experience reward.

First, jump across each of the Stepping Stones over the water. Then jump over the 3 Hurdles, climb through the Tunnel, climb over the Skull Slope and slide down the Death Slide/Zip Line.

Warning: Do not have any type of head gear equipped when you attempt to do this course, because you'll need to use your teeth to slide down the Zip Line at the end.

For accomplishing this feat, you can receive 540xp. It's helpful if you don't carry much weight while doing this course.

Werewolf Agility Course  
Obstacle Agility Experience  
Stepping Stones  50
Hurdles 60
Tunnel 15
Skull Slope  25
Death Slide  200
Bonus 190
Total 540
sal

--------------------------------------------------------------------------------

Yanille Agility Dungeon

North of Yanille is a small shack with some Webs blocking the entrance. Slash them with a sharp weapon and you'll be able to enter the Agility Dungeon, mainly used for Herblore and Combat training. At the entrance are some Giant Bats, and a Balancing Ledge. Cross it and you'll find some Chaos Druids for Herblore training. Don't use the Prayer Altar unless you want to fall into a pit of Poison Spiders!

Past the Druids are some Monkey Bars, which lead to another room with more Chaos Druids. The door to the south leads to the Yanille Bank, but it requires level 82 Thieving to open. Continuing east and down the stairs, you'll find Salarin the Twisted. He can only be killed with Strike spells, and he sometimes drops a Sinister Key. This allows you to open the Sinister Chest past the Pipe that contains various Herbs including Torstol.

Yanille Agility Dungeon  
Obstacle Agility Level  Agility Experience  
Balancing Ledge 40 23
Pipe 49 7
Monkey Bars  57 20
Pile of Rubble  67 5

Info From salmoneus

[ Last edited by  FlameLord at 18-3-2007 03:09 ]




Boy is it just me or is it hot in here?
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Eva
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Post at 12-5-2007 02:22  Profile | Site | Blog | P.M. 
Good Job!!!




Every day is a new day

Welcome to IGSky Forum!!!
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Post at 15-5-2007 08:32  Profile | Blog | P.M. 
Title: Alchemy/Herbalism Guide

Game:world of warcraft

World of Warcraft is one of the better games playable over the internet, and
quite possibly the best MMORPG available (though since I've not played any
others, even in brief, that last comment should be taken with a grain of salt).
And now, with the Burning Crusade, the world of Warcraft has now expanded...to
TWO worlds!  In the shattered remnants of Draenor, now known as the Outland,
there are new recipes to learn, and new herbs to pick as well.

My primary character, a human mage named Maradis on server Zul'jin, makes
extensive use of the alchemy and herbalism professions.  This guide will share
some of the basics for these two professions, and a long list of what you can
make when these two professions are combined.

At the very least, read the Frequently Asked Questions section before emailing
me anything.  And try to read the rest of the guide as well.  You'll save both
you and me a lot of trouble.

Thanks in advance to Thartos (Zul'jin server), Dremoon (Kargath server),
Wyrmrider (Stormreaver server), Ectar (Malfurion server), and Merwin (Dun
Morogh [EU] server) for their input!  I will reference their names throughout
this guide.
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Post at 15-5-2007 08:42  Profile | Blog | P.M. 
Title:Cleric Guide

Game:Maple Story

  ____ _     _____ ____  ___ ____    ____ _   _ ___ ____  _____
/ ___| |   | ____|  _ \|_ _/ ___|  / ___| | | |_ _|  _ \| ____|
| |   | |   |  _| | |_) || | |     | |  _| | | || || | | |  _|  
| |___| |___| |___|  _ < | | |___  | |_| | |_| || || |_| | |___
\____|_____|_____|_| \_\___\____|  \____|\___/|___|____/|_____|


ASCII by FIGlet (because I can’t do ASCII for beans)

>> A Guide for Clerics, from level 1-120
Written by: CocoaArcher, Prismatic on Neoseeker (Matt Greene)
Version: 1.74

If you have ANY questions, corrections (whether the errors are big or small)
or suggestions, do not hesitate to contact me via email.

maple[dot]piano[at]gmail.com

Please Note: E-mails in ALL CAPS, using improper grammar (this does not mean
that if you make a few mistakes I won't answer. I'm talking "u no were 2 lvl
nao?" and stuff like that) or that contain insults WILL NOT BE ANSWERED.
Please, be respectful and don't waste my time.

Please Note: I no longer actively play Maple Story! This does not mean I am
unable to answer your questions, what it means is that if you do see a
"New Dimension" playing it is not me. Probably one of my buddies. Anyways,
I am still answering incoming e-mails and replying to them with the best
of my knowledge. Thank you everyone for enjoying (I hope!) my guide.

Yet Another Note: Lately I've been getting TONS of spam e-mail (eg. 40 a day
and sometimes more) and this clogs up my e-mail considerably. I don't mean ads
and stuff it's like these chinese/japanese characters with snippets of english
like "Avg free" or "version 78.1 super" ... it's very strange. Also some other
e-mails in foreign languages, some in German or Dutch...anyways these really
annoy me and I am considering taking my e-mail OFF of the guide to prevent
this spam. I haven't done it yet but it might happen, so if you've got
questions, ask them like now. Or at least soon. And if you are a spammer
(and you understand this) please be considerate and stop.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Hi. I am Matt Greene (CocoaArcher on Gamefaqs).
Admittedly, this is my first guide. I’m trying my best to complete it to meet
the needs of all Clerics/Future Clerics of Maple Story. I made this guide due
to the lack of Cleric Guides that use proper English ^^. Well, on we go, and I
hope you enjoy my guide.

*****************
Table of Contents
*****************
1) Legal Stuff
2) Version History
3) Clerics vs. Other Classes
4) Ability Point Allocation
5) Starting off: Maple Island
6) Becoming a Mage
7) Skill Point Allocation <1st Job>
8) Training Spots <1st Job>
9) Becoming a Cleric
10) Skill Point Allocation <2nd Job>
11) Training Spots <2nd Job>
12) Becoming a Priest
13) Skill Point Allocation <3rd Job>
14) Training Spots <3rd Job>
15) Equipment
16) FAQs, Skill Details, Etc.
17) Credits, Finishing Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1) Legal Stuff


This guide may not be reproduced under any circumstances except for
personal/private use. It may not be placed on any of the sites not listed below
without written permission. Use of this guide on any other or as part of a
public display is strictly prohibited and is a violation of copyright.

Sites that have permission to use this guide:

Gamefaqs.com
Hidden-street.net
Neoseeker.com
Gamerstemple.com
Supercheats.com

NOTE - I am no longer allowing any more sites to use my guide...submitting it
to these 5 for every update is more than enough. Sorry!

NOTE - Please notify me if you see this guide on any site other than the ones
listed above. This is a violation of copyright.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

2) Version History

Version 1.0 – First complete version of this guide. Began 7/12/06.
Finished 17/12/06.

Version 1.1 - Updating a lot of Things here. Fixed Formatting, my first guide
wasn't quite finished, now it is fully complete. Apologies to all who read it.
Updating Skills Section, Fixed some minor typos and ... yeah. I don't remember
much else. A big update due to formatting. (18/12/06)

Version 1.11 - Really a teeny tiny update. Allowed www.neoseeker.com to
use the guide. Same day too! (18/12/06)

Version 1.21 - A major update. Re-generated (hehe) ASCII at beginning.
Fixed typos I missed on 1.1. Also added Priest Skill Chart (not the word format
I had at the beginning - the real thing). Probably last update for awhile,
Christmas is approaching. Happy Holidays! (19/12/06)

Version 1.22 – Small Update – allowed gamerstemple.com to use the guide.
(20/12/06)

Version 1.32 - A good update IMO. Completed Training Section in Priest Section,
fixed typos that were STILL present, as well as finally changed the version
number at the top. Very pleased with my guide now. Ok this really
IS the FINAL update until AFTER Christmas. Don't count on that
though ... I tend to lie to myself. (20/12/06)

Version 1.42 - Not a huge update, but my last for a long time. Fixed typos,
grammar and other little mistakes. Changed some things suggested via email.
Once again changed ASCII, still generated.
Happy Holidays (28/12/06)

Version 1.43 - Small update. Allowed supercheats.com to use the guide.
(30/12/06)

Version 1.44 - I dare not say this is my final update, but it may well
be. Added notes here and there. Happy New Year! (20/1/07)

Version 1.54 - Good update. More notices, added that I quit Maple Story =[.
Allowed 8bitGFX.com to use the guide, as well as putting in some e-mail
suggestions. (2/2/07)

Version 1.64 - Switched from 8bitGFX.com to theoreX.net. Added more suggestions
and notes, etc. Guide is now free of typos, to my knowledge. (25/2/07)

Version 1.74 - It's been awhile hasn't it? I'm into Gunbound now and e-mails
have been less frequent lately. Some of you may have heard via e-mail that I
had to reformat (reboot, whatever it is) my PC due to a virus and all my data
was lost, including this guide. Thus I sort of neglected it for awhile until I
had enough suggestions from other maplers to copy and paste it from GameFAQS
and bring it back to Notepad to edit it. Thanks guys, I aprpeciate the e-mails.
About changes - I put a lot of suggestions, "Yet Another Note" at the
beginning of the guide...and that's about it. This isn't a big update but I
felt like bringing it up a tenth so I did.
One more thing, I was unable to locate a theoreX.net, and the person who
submitted the website was notified about this and I hope it'll get cleared up.
Enjoy! (7/5/07)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

3) Cleric vs. Other Classes

Why would you want to become a mage (and later a cleric)? First of all, mages
benefit from being able to attack from afar and from close up. Although the
first 10 or so levels may be hell, from levels 15 to the mid-30’s, you will far
out-damage other classes. Mages are easily accepted into PQs (from Kerning PQ,
where mages are powerful, to Ludibrium PQ, where clerics are one of the most
desired party members). Yes, mages have the worst Defense and HP of all
characters. However, they get ridiculously high MP. You will also get a skill
that transfers HP Damage into MP Damage, which makes up for you low HP. Of
course, clerics get the awesome skill Heal, which, as the name indicates, will
heal you and your party members, but will also inflict damage to Undead
Monsters. In addition, clerics are the best partiers, because they have buff
skills (skills that increase your stats such as defense, accuracy, etc.).

Clerics are stable characters and are really fun to play.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4) Ability Point Allocation

Maple Story is a game that is very stat sensitive, meaning that it depends
heavily on stats. Should you “mess up” one of your stats, your character
will be ruined for ever and will deal lower damage than if it wasn’t
“messed up”. The first step to creating a mage is to roll those dice.
When you select “Create a Character”, choose your hair, clothes, etc. Pick a
name for your character, and roll the dice. A “perfect” roll would be:

STR: 4
DEX: 4
INT: X
LUK: X

Int and Luk are listed as “X” because these stats do not matter when you are
rolling. STR and DEX are your two stats that do not affect your damage. You
will NEVER add to these stats, nor will you add to your HP or MP. You want your
STR and DEX to be as low as possible so that your LUK and INT will be
respectively higher. The ideal STR and DEX is 4, however you could settle for a
5 in one of them, or, if you’re really impatient, a 5 in both. In the end, it
doesn’t RUIN your character; it just means you will have a little lower damage.

On Maple Island, most prefer to get their LUK to 11 right off the bat, and then
dump all their points into INT until level 8. You do not need to do it this
way, it is just simpler.

For every level after this, you will want your LUK to be your level + 3.
For example, if you are level 22, your LUK should be 25; if you’re level 45,
your LUK should be 48.

To become a mage, you will need 20 INT. Also, since you become a magician at
level 8, your LUK should be 11 at this time (but it isn't NECESSARY).
You will have more INT than 20, just a reminder that you need that much.

All you need to remember about Ability Points (AP) is that your LUK
should be Your Level + 3, and that all other points should go into INT.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

5) Starting Off: Maple Island

Once you have created your character you will find yourself in a map. Customize
your controls the way you think is right for you, and continue. There are some
quests you can do on the way to the Training Grounds. Personally I find these a
waste of time. You could spend 2 minutes clicking back and forth between NCPs
(Non-Player-Characters) or you could kill a Snail (which takes 5 seconds), and
get the same reward. The only quest you may want to complete is Roger's,
because the reward is a much needed 3 Red Potions. Press the UP arrow to go
through portals. From levels 1-7 you will be staying at Snail Hunting Ground I
to train on Green Snails. Other snails take too many hits, because your raw
damage is only 1-3 now. When you’re level 7 and about 50%, travel to Amherst.
Complete all the quests you can and you should level to 8. You are now ready
to leave Maple Island. Travel to Southperry and pay the 150 meso fine to travel
to Victoria Island. A little reminder that your LUK should be 11, and that your
INT should be at least 20. If you followed the Ability Points Allocation
section, your INT should be well above that.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

6) Becoming a Mage

After taking the ship to Victoria Island, you will arrive in Lith Harbor. Talk
to the guy in the Ticket Booth and tell him “Please take me somewhere else”.
Pay the 100 mesos to go to Ellinia. This is the mage town, and you will be
going here a lot to buy equipment. Travel to the very top of Ellinia and
enter the building. Talk to Grendel the Really Old, and if you’re level 8 with
20 INT (which you should be) he will make you a Magician. You will notice that
your stats have increased. He also mentions something about SP (Skill Points).
We’ll find out what that is and how to use it in the next section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

7) Skill Point Allocation <1st Job>

Every level after level 8, you will receive 3 Skill Points. You can distribute
these however you like. With mages, where you put your SP (and when) can
greatly affect your stats later on. I have made 3 Skill Paths. The first is for
the first timer mage, who will want to conserve mesos. The second is for the
funded mage who will want to become as powerful as possible, as early as
possible. The final build is the “perfect” mage build, which will allow you
to have slightly more MP, at the cost of having to kill snails for another 5
or so levels (which, in my opinion is not worth it). Well, it’s your choice.

I will list the skill point(s) acquired at each level and where to distribute
them for that level. The one SP you receive at level 8 is from the Job
Advancement.

BUILD 1
For the First-Timer

Level 8: +1 Energy Bolt
Level 9: +3 Improving MP Recovery
Level 10: +2 Improving MP Recovery, +1 Improving Max MP Increase
Level 11: +3 Improving Max MP Increase
Level 12: +3 Improving Max MP Increase
Level 13: +3 Improving Max MP Increase (MAX)
Level 14: +3 Improving MP Recovery
Level 15: +3 Improving MP Recovery
Level 16: +3 Improving MP Recovery
Level 17: +2 Improving MP Recovery (MAX), +1 Magic Claw
Level 18: +3 Magic Claw
Level 19: +3 Magic Claw
Level 20: +3 Magic Claw
Level 21: +3 Magic Claw
Level 22: +3 Magic Claw
Level 23: +3 Magic Claw
Level 24: +1 Magic Claw (MAX), +2 Magic Guard
Level 25: +3 Magic Guard
Level 26: +3 Magic Guard
Level 27: +3 Magic Guard
Level 28: +3 Magic Guard
Level 29: +3 Magic Guard
Level 30: +3 Magic Guard (MAX)

For those who prefer it in words:
Energy Bolt > 1, Improving MP Recovery > 5, Improving Max MP Increase > MAX,
Improving MP Recovery > MAX, Magic Claw > MAX, Magic Guard > MAX

At level 30, your skills should look like:

Improving MP Recovery: 16 (MAX)
Improving Max MP Increase 10 (MAX)
Magic Guard: 20 (MAX)
Energy Bolt: 1
Magic Claw: 20 (MAX)

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BUILD 2
For the Funded Mage

Level 8: +1 Energy Bolt
Level 9: +3 Improving MP Recovery
Level 10: +2 Improving MP Recovery, +1 Improving Max MP Increase
Level 11: +3 Improving Max MP Increase
Level 12: +3 Improving Max MP Increase
Level 13: +3 Improving Max MP Increase (MAX)
Level 14: +3 Magic Claw
Level 15: +3 Magic Claw
Level 16: +3 Magic Claw
Level 17: +3 Magic Claw
Level 18: +3 Magic Claw
Level 19: +3 Magic Claw
Level 20: +2 Magic Claw (MAX), +1 Improving MP Recovery
Level 21: +3 Improving MP Recovery
Level 22: +3 Improving MP Recovery
Level 23: +3 Improving MP Recovery
Level 24: +1 Improving MP Recovery (MAX), +2 Magic Guard
Level 25: +3 Magic Guard
Level 26: +3 Magic Guard
Level 27: +3 Magic Guard
Level 28: +3 Magic Guard
Level 29: +3 Magic Guard
Level 30: +3 Magic Guard (MAX)

For those who prefer it in words:
Energy Bolt > 1, Improving MP Recovery > 5, Improving Max MP Increase > MAX,
Magic Claw > MAX, Improving MP Recovery > MAX, Magic Guard > MAX

At level 30, your skills should look like:

Improving MP Recovery: 16 (MAX)
Improving Max MP Increase 10 (MAX)
Magic Guard: 20 (MAX)
Energy Bolt: 1
Magic Claw: 20 (MAX)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

BUILD 3
To Maximize MP (makes levels 8-13 EXTRMEMELY hard – you must continue to use
your physical attack, because your first point goes into MP Recovery, which
means slightly more MP later since you max MP Increase earlier. In my opinion,
this is not worth it. I just put it here for you “different” people ;). I also
assumed you are not a first timer if you are using this build, meaning you max
Magic Claw before finishing Improving MP Recovery.

Marks (runerulesman@hotmail.com): [paraphrased] When my friend tried to use
the MAX MP build he only got 9 MP extra so I don't think it's worth it.

Finally some stuff on the Max MP build, now you can clearly see it isn't worth
it to do this build. I'm leaving it in anyways for those of you who want to try
it out.

Level 8: +1 Improving MP Recovery
Level 9: +3 Improving MP Recovery
Level 10: +1 Improving MP Recovery, +2 Improving Max MP Increase
Level 11: +3 Improving Max MP Increase
Level 12: +3 Improving Max MP Increase
Level 13: +2 Improving Max MP Increase (MAX), +1 Energy Bolt
Level 14: +3 Magic Claw
Level 15: +3 Magic Claw
Level 16: +3 Magic Claw
Level 17: +3 Magic Claw
Level 18: +3 Magic Claw
Level 19: +3 Magic Claw
Level 20: +2 Magic Claw (MAX), +1 Improving MP Recovery
Level 21: +3 Improving MP Recovery
Level 22: +3 Improving MP Recovery
Level 23: +3 Improving MP Recovery
Level 24: +1 Improving MP Recovery (MAX), +2 Magic Guard
Level 25: +3 Magic Guard
Level 26: +3 Magic Guard
Level 27: +3 Magic Guard
Level 28: +3 Magic Guard
Level 29: +3 Magic Guard
Level 30: +3 Magic Guard

For those who prefer it in words:
Improving MP Recovery > 5, Improving Max MP Increase > MAX, Energy Bolt > 1,
Magic Claw > MAX, Improving MP Recovery > MAX, Magic Guard > MAX

At level 30, your skills should look like:

Improving MP Recovery: 16 (MAX)
Improving Max MP Increase 10 (MAX)
Magic Guard: 20 (MAX)
Energy Bolt: 1
Magic Claw: 20 (MAX)

Really it is just the order in which you acquire skills that makes the
difference in these builds. The overall outcome is identical in all 3.

If you have a question on anything skill-wise, chances are it is in
Section 16 (Skill Details).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

8) Training Spots <1st Job>

Now you’re probably wondering... where do I train? Well, ultimately, the
choice is yours. I have listed here some tried and true training methods,
some suggestions from our fellow maplers (thanks a lot, everybody!)
and I’ve thrown some of my own into the mix. Please note that some are more
for funded mages become they consume more MP and HP. This will be listed,
so not to worry. At the bottom of each level section there is a monster/area
listed in caps. This is basically to summarize what I’ve explained, in one or
two words =].

--Joey (ghostlyguardian@hotmail.com): If your a funded mage, at level 8 to 13
is a great place to train in the slime tree. Near levels 14 to 17, I trained at
the Pig Beach. Finally, I trained at the Mushroom Dungeon in Ellinia (with
the horny and green mushrooms) until level 20 before switching to the Ant
Tunnel. If your funded, leveling up should be much faster, and you wouldnt
expend too much pots either. I personally used about 300 orange potions and
mana elixirs, which isnt alot for the funded.--

TRAINING AREAS

Level 8-14

You’re going to want to go with slimes at this level. You should 2 or 3 hit KO
them, and at 10 exp apiece, they’re a good for leveling. In terms of where to
find them, I suggest either Henesys Hunting Grounds I (from here on referred
to as HHG), The Tree That Grew or the Slime Tree. The Tree that Grew is 2 maps
north of Ellinia, while the Slime Tree is one map south, inside a tree in the
far south-western area of the map. All of these options are high-spawn (except
possibly The Tree that Grew), so you shouldn’t have a problem. For the funded
mage I suggest HHG I because of the high spawn rate.

>SLIMES

Level 14-18

This is really where the funded and non-funded split up. The non-funded will
want to stick with slimes until level 16 or 17, at which point they will switch
to Orange Mushrooms, at Kerning City Construction Site (one map left
or Kerning City) or at HHG I. The funded mage has just acquired Magic Claw, so
they will definitely want to switch to Orange Mushrooms right at 14. You can
stay here until around level 21 for non-funded and 18 or 19 for funded.

>ORANGE MUSHROOMS

Level 18-22

Here the non-funded and funded are divided as well. The non-funded will be
sticking with Orange Mushrooms until about level 20 or 21. Then they will
switch to Pig Beach. Assuming you are starting from Henesys, Pig Beach can
be found by first going 4 maps left of Henesys. You will end up at a map called
Split Road. Here you will take the LAST ladder you see (meaning the left-most
one) up. Travel a little bit to the right and you will see a patch of Yellow
Flowers. Press up on these and you will be warped to Pig Beach. The funded mage
is going to change to Pig Beach at level 19 or so, because by now Orange
Mushrooms aren’t giving you as much experience.

>PIG BEACH

--Garrett (hewhogrins@triad.rr.com): Have you tried leveling in Ant Tunnel at
level 18? I was able to train there quickly and easily with the level 15 equips
and not many potions, and on my own.--

Level 22-26

Here there are a few options and they funded and unfunded start to merge toward
each other. The non-funded will want to stick with Pig Beach till level 24 or
even 25. At this point they will switch to the Ant Tunnel, which can be found
on the left most side of the Dungeon-town Sleepywood. The funded mage will
switch right at 23 or even 22, for experience sake. You WILL use A LOT of
potions here, so be warned; however, you are literally right beside a town,
so restocking shouldn’t be a problem.

The second option here is PQ, also known as Party Quest. Because you are a mage
you are accepted into parties more frequently than a warrior of the same level.
However, even though you are a mage, you aren’t suitable (and thus people won’t
accept you) until about level 24. You may want to wait for level 25 for a PQ;
most parties like to have members at or over that level. PLEASE do not ask me
how to PQ, there are many guides for that and this is not one of them.

>ANT TUNNEL or PARTY QUEST

Level 26-30

I would have to say, the best option here is PQ. Now that you’re level 26
or so, everybody will want to accept you (well, most of them). Party Quests
are also fountains of money, but be warned: they can make you rich
(like giving you a 10% Overall DEX scroll, worth a lot) or making you lose
some money by giving you something like ores. Really it depends. Personally,
I think you’ve trained hard enough to get to level 26 or so, and PQ is one of
the most fun things in Maple Story. You deserve some fun, right? ...Right?
Nearing level 28, you will be accepted in a matter of minutes (or seconds)
because mages really are THE most powerful character at this level. So all
that hard work DID pay off!

The second option here is to stick with Ant Tunnel. You will be coming back
here later, and if you’re funded chances are you’ve been here for a few levels.
This place will get REALLY boring later, so my advice is to PQ. It is your
character, so if you want to go from 22 to say 35 in one place, be my guest.

>PQ or ANT TUNNEL

You’re finally level 30, and it’s time for the Second Job Advancement!
Along with a new title for yourself, you get new skills and new equipment.
It’s time to advance!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

9) Becoming a Cleric

Yes, it’s finally time to become... a cleric! Journey to Ellinia and meet up
with your (old) friend Grendel the Really Old. Talk to him and you will acquire
a letter. This time it’s a little more than a walk in the park to make the
advancement. You will need to travel 3 maps north of Ellinia, to a map called
“The Forest North of Ellinia”. Venture to the very top and you will find an NPC
called “Mage Instructor” or something along those lines. Make sure you have a
good amount of potions, as the monsters here do not drop them. Talk to the
instructor and you will be transported to a map. It is similar to the Curse
Eye tree if you have been there. The monsters here are different. They drop
nothing except Black Marbles, and they don’t give experience. Although all you
have to fight is Horny Mushrooms and Curse Eyes, their stats are raised
(including HP and ATTACK), so be on your toes and keep an eye on your HP
(MP if you are using Magic Guard, which you should be). Once you have collected
30 of these, exit via talking to the Instructor. He will reward you will reward
you with the “Proof of a Hero”.

Back in Ellinia, talk to Grendel once again, and this time, he will make you a
Cleric! Your stats are raised and you get an extra ETC. row in your inventory.
He’ll also give you SP just like before, along with a new set of skills. Where
to put the SP is explained in the next section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

10) skill Point Allocation <2nd Job>

Here I have listed two skill paths. One of them is for the Cleric who wishes to
conserve mesos, which means you get MP Eater and Max Teleport earlier (this is
not necessarily a non-funded path). The second is for the Cleric who is leaning
towards being a party cleric, meaning you get Bless and Invincible first.
As was with the 1st job builds, the outcome is identical.

BUILD 1
For the money-saving Cleric (also a path suited for Solo Clerics [clerics
who train mostly on their own instead of partying]).

Level 30: +1 Teleport
Level 31: +3 Heal
Level 32: +3 Heal
Level 33: +3 Heal
Level 34: +3 Heal
Level 35: +3 Heal
Level 36: +3 Heal
Level 37: +3 Heal
Level 38: +3 Heal
Level 39: +3 Heal
Level 40: +3 Heal (MAX)
Level 41: +3 MP Eater
Level 42: +3 MP Eater
Level 43: +3 MP Eater
Level 44: +3 MP Eater
Level 45: +3 MP Eater
Level 46: +3 MP Eater
Level 47: +2 MP Eater (MAX), +1 Teleport
Level 48: +3 Teleport
Level 49: +3 Teleport
Level 50: +3 Teleport
Level 51: +3 Teleport
Level 52: +3 Teleport
Level 53: +3 Teleport (MAX)
Level 54: +3 Invincible
Level 55: +2 Invincible, +1 Bless
Level 56: +3 Bless
Level 57: +3 Bless
Level 58: +3 Bless
Level 59: +3 Bless
Level 60: +3 Bless
Level 61: +3 Bless
Level 62: +1 Bless (MAX), +2 Invincible
Level 63: +3 Invincible
Level 64: +3 Invincible
Level 65: +3 Invincible
Level 66: +3 Invincible
Level 67: +1 Invincible (MAX), +2 Holy Arrow
Level 68: +3 Holy Arrow
Level 69: +3 Holy Arrow
Level 70: +3 Holy Arrow

For those who prefer it in written form:
Teleport > 1, Heal > MAX, MP Eater > MAX, Teleport > MAX, Invincible > 5,
Bless > MAX, Invincible > MAX, Holy Arrow > 11

NOTE: If you would like, you can put your 1st point on Heal and save Teleport
till after MP Eater or after Heal. However, I suggest 1 point on Teleport for
Ludi PQ, which you (probably) will be doing. If you do not plan on Ludi PQing,
I still suggest your 1st point on Teleport, because Level 1 Heal is useless.

NOTE: If you would like, you can max Teleport before MP Eater. Some chose to do
this - it is a good idea if you use teleport frequently (in this case it saves
more MP than MP Eater). MP Eater is better for the solo trainer who likes to
hunt. If you follow my non-PQ path, MP Eater and Teleport are both useful,
MP Eater slightly more so because you will be mob-killing with heal.

NOTE: If you would like, you can finish off Invincible then max Bless.
Personally I did Bless first, because I was in need of some nice Buffs
after maxing Heal/MP Eater/Teleport.

In the end you will end up with:

Heal: 30 (MAX)
MP Eater: 20 (MAX)
Teleport: 20 (MAX)
Invincible: 20 (MAX)
Bless: 20 (MAX)
Holy Arrow: 11

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

BUILD 2
For the Cleric leaning towards being a Party Cleric. In this build, you WILL
use a lot of potions (not many more than other classes would, just less
than other clerics would) because you do not Max Teleport early, and you
do not get MP Eater early. You probably should be funded for this build,
however it is not necessary.


Level 30: +1 Teleport
Level 31: +3 Heal
Level 32: +3 Heal
Level 33: +3 Heal
Level 34: +3 Heal
Level 35: +3 Heal
Level 36: +3 Heal
Level 37: +3 Heal
Level 38: +3 Heal
Level 39: +3 Heal
Level 40: +3 Heal (MAX)
Level 41: +3 Invincible
Level 42: +2 Invincible, +1 Bless
Level 43: +3 Bless
Level 44: +3 Bless
Level 45: +3 Bless
Level 46: +3 Bless
Level 47: +3 Bless
Level 48: +3 Bless
Level 49: +1 Bless (MAX), +2 Invincible
Level 50: +3 Invincible
Level 51: +3 Invincible
Level 52: +3 Invincible
Level 53: +3 Invincible
Level 54: +1 Invincible (MAX), +2 Teleport
Level 55: +3 Teleport
Level 56: +3 Teleport
Level 57: +3 Teleport
Level 58: +3 Teleport
Level 59: +3 Teleport
Level 60: +2 Teleport (MAX), +1 MP Eater
Level 61: +3 MP Eater
Level 62: +3 MP Eater
Level 63: +3 MP Eater
Level 64: +3 MP Eater
Level 65: +3 MP Eater
Level 66: +3 MP Eater
Level 67: +1 MP Eater (MAX), +2 Holy Arrow
Level 68: +3 Holy Arrow
Level 69: +3 Holy Arrow
Level 70: +3 Holy Arrow

For those who prefer it in written form:
Teleport > 1, Heal > MAX, Invincible > 5, Bless > MAX, Invincible > MAX,
MP Eater > MAX, Teleport > MAX, Holy Arrow > 11

NOTE: If you would like, you can put your 1st point on Heal and save Teleport
till after Heal. However, I suggest 1 point on Teleport for Ludi PQ, which you
(probably) will be doing. If you do not plan on Ludi PQing, I still suggest
your 1st point on Teleport, because Level 1 Heal is useless.

NOTE: If you would like, you can max MP Eater before Teleport. However,
MP Eater isn’t very useful as a Party Cleric (really the only reason you
get it is for the lack of something better. If you think Holy Arrow is better
refer to Section 16) because you can’t absorb MP from your Party Members.
The reason you get it is because later when you ARE soloing
(which you WILL have to do) it comes in handy. Teleport is far more
useful in this case, but if you feel like maxing MP Eater first, go ahead.

NOTE: If you would like, you can finish off Invincible then max Bless. Because
you are a party cleric, this isn’t really a great choice (Bless being a PARTY
skill and Invincible being a SOLO skill...) but it’s your character.

In the end, you will end up with:

Heal: 30 (MAX)
MP Eater: 20 (MAX)
Teleport: 20 (MAX)
Invincible: 20 (MAX)
Bless: 20 (MAX)
Holy Arrow: 11

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

11) Training Spots <2nd Job>

Ok, here it really depends on you. There is more freedom during the second job,
and really where you train depends on your style. There isn’t a division
between funded and unfunded because by now you don’t max attack skills
earlier or later. I also have not listed locations; really you should now
the world of Maple Story well enough now. Hidden Streets that are hard to
find ARE listed. These spots are based on my experiences and my friend’s.
Some of the credit here should go to XxXAmandaXxX (no longer actively plays)
because she helped me with a lot of these spots. Thanks!  

Elliot (quantact@ hotmail.com, IGN: Quantact): I just wanted to share this with
you in case you think people can make use of it. I've personally found it
very helpful. Third job clerics go REALLY well with Dragon Knights, but I've
just experimented and found out second job clerics do too. If a cleric wants to
power-level and he has a Dragon Knight friend who's willing to help,
he's in a lot of luck thanks to this new patch, which makes clerics gain
XP from healing. You'll need max Heal for this, or close. Have your DK spam
Dragon Roar on a small map, which will make him lose huge amounts of HP. You
spam heal to recover him. My DK friend is lvl 134, I am 46, and in addition
to the minor experience from the enemies, (I got 20+2 party xp per Panda he
killed,) I got roughly 60 xp every time I recovered my friend from his
Dragon Roar, which was basically every two seconds. In I think a half hour
I gained 25% experience, which for lvl 46 is not half bad.
At my level a full Ludi PQ will get you maybe 6-8% in 45 minutes or so, so this
is better. I am just really suprised and happy, and I thought maybe you might
find it useful enough to add to your guide. Hope this helps.


TRAINING SPOTS

Level 30-35

Here you can go two ways. You can either chose Ant Tunnel
(I know, you’ve been here before), which is my personal favorite,
or Wild Boars. Basically, in the Ant Tunnel you can make use of your new
skill Heal, and you should also OHKO everything that is here. Stick to the 1st
Floor at the bottom. You may want to go to a crowded channel such as Channel 1,
because the spawn rate is much higher. For me boars were slower. Let's do
a tiny bit of math here. If I kill boars (consistently) in 2 hits, that would
mean that I get 42 EXP for 2 hits, 40 MP used. When at Ant Tunnel, I get 84 EXP
for 2 hits, because I can kill Zombie Mushrooms in one hit. I also save MP
because I use 20 MP : 42 EXP rather than 40 MP : 42 EXP. Trust me, Ant Tunnel
is better.


>ANT TUNNEL or WILD BOARS

--- Here we split into very different paths. The PQ path is listed below and
the Solo path is listed right after. You do not need to stick with the same
path for 15 levels. If you're getting bored of Zombie Lupins, feel free
to switch to PQ, and vica versa. ---

---PQ PATH (Pretty Self-Explanatory)---

Level 35-50

Yes, 35-50. This section is for PQers only. At this point, you can easily Ludi
PQ and get reasonable amounts of money and experience. It will be hard getting
a party at level 35, but it IS possible. If you want, you can stay at
Ant Tunnel/Boars for another few levels. If you do chose to PQ, I suggest going
all the way to 50.

> LUDI PQ

---SOLO PATH---

Levels 35-41

Here you have quite a few choices. Now you should usually OHKO Boars,
making them a fairly good option. If you’re sick of them, you can also
try Jr. Wraiths at the 3rd Map right in the Subway. Your heal is a decent
level now, so you shouldn’t have too much trouble. You CAN stick with
Ant Tunnel but I don’t suggest this. You will be thoroughly bored of it by now.

> JR. WRAITHS

Levels 41-50

Here you have quite a nice option. Zombie Lupins, which give 90 EXP apiece,
are great. You can mob-heal them too, and if you took the Meso build, you’ll
have MP Eater by now and you can efficiently drain the lupins’ MP. In terms of
where to fight, any old Tree Dungeon will do. Try going into Monkey Forest I,
then going to the bottom and entering the centre tree. Yes you MISS these
occasionally. No it doesn’t REALLY matter. As you level, you will notice less
misses. You will level very fast from level 41-44, at which point you will slow
down a little, but not too noticeably. This is a great place because the drops
(Curse Dolls) are also very valued. You can sell them at 200 apiece which can
easily add up. I love this place for its good EXP and money. If you feel it’s
getting just too slow at 48 or so, feel free to switch to Wraiths, explained
in the next section.

> ZOMBIE LUPINS

---PATHS MEET HERE---

Levels 51-60

Whether you PQed or not, you’re on the same path now. Now is when most people
got to Wraiths. Not the Jr.'s like you may have hunted earlier – the big ones.
Their drops are decent and now that your heal is doing good damage they
shouldn’t be a problem. During your upper 50’s you have another option.
Teleport is maxed out now (if you used the Meso Build) and this can really
help you out. You can easily teleport up and down the Tree Dungeon at Monkey
Forest, and you can 2HKO the Zombie Lupins here, making this a favourable
option after level 58 or so.

> WRAITHS, and later ZOMBIE LUPINS

Level 60-70

Now is Zombies. Yes you will go here past level 70. I know it’s boring,
I know there’s tons of KSers here. Tough luck. There’s a reason that so many
people come here, and that is because it is such good exp at this level.
60 is the very earliest you should come here, just because otherwise
you’ll get KSed. If you feel that you’re too weak, stick with Wraiths or
Z. Lupins for another 2 or 3 levels. Yes you are level 70.
It is finally time... to become a Priest!

> ZOMBIES

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

12) Becoming a Priest

It is finally time. Journey to El Nath at speak to Robeira at
“Chief Residence”. Head back to Vic and talk to your BFF Grendel.
Go to the Door of Dimension, which is at Forest of Evil II. You will end up at
“Path of Glittering Crystal”. Be ready for your first real boss, excluding PQ.
You have to fight your (ex) BFF, Grendel. Apparently this is his
Dark Side (...). He isn’t all that difficult, but he's pretty beefy, and can
inflict some good damage, so keep on your toes. Remember to acquire
the Black Charm he drops.

Go back to Grendel (the real one) and give him Black Charm. He will then give
you Necklace of Strength. Back in El Nath, give the Necklace to Robeira.
Mosey over to Holy Ground at the Snowfield (Sharp Cliff II). Remember to bring
a Dark Crystal (refined. You can buy one for about 800k, or buy them
individually for 90k each. Not much for a Job Advancement).
Answer the 5 (really easy) questions to get Necklace of Wisdom.
Back to Robeira... and you’re a Priest! You get some nice
skills, more MP... and the mandatory one SP. Where to use it next.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

13) Skill Point Allocation <3rd Job>

Hi! =P. I cannot say that I have experienced being a Priest personally, so
it is with limited information that I delve into this SP Chart. What I am
doing here is based on my (minimal) knowledge of priests. I am not sure if this
is what you should follow. This path is the one I believe is correct, and
the one I will use when I do become a priest. For those of you who like
it in charts... It's (finally?) here! I've made a chart. It stops at 120
because that's (supposedly) where the 4th Job starts, when (ever) it comes.
Don't spend any SP after 120.

Thanks to an e-mail from Simon (si_vortex@hotmail.com), I realized I had made
a mistake in the build - too many points were put on Dispel. Thanks for
noticing this - it has been changed.

Level 70: +1 Dispel
Level 71: +2 Dispel, +1 Magic Door
Level 72: +3 Holy Symbol
Level 73: +3 Holy Symbol
Level 74: +3 Holy Symbol
Level 75: +3 Holy Symbol
Level 76: +3 Holy Symbol
Level 77: +3 Holy Symbol
Level 78: +3 Holy Symbol
Level 79: +3 Holy Symbol
Level 80: +3 Holy Symbol
Level 81: +3 Holy Symbol (MAX)
Level 82: +3 Shining Ray
Level 83: +3 Shining Ray
Level 84: +3 Shining Ray
Level 85: +3 Shining Ray
Level 86: +3 Shining Ray
Level 87: +3 Shining Ray
Level 88: +3 Shining Ray
Level 89: +3 Shining Ray
Level 90: +3 Shining Ray
Level 91: +3 Shining Ray (MAX)
Level 92: +3 Summon Dragon
Level 93: +3 Summon Dragon
Level 94: +3 Summon Dragon
Level 95: +3 Summon Dragon
Level 96: +3 Summon Dragon
Level 97: +3 Summon Dragon
Level 98: +3 Summon Dragon
Level 99: +3 Summon Dragon
Level 100: +3 Summon Dragon
Level 101: +3 Summon Dragon (MAX)
Level 102: +3 Elemental Resistance
Level 103: +3 Elemental Resistance
Level 104: +3 Elemental Resistance
Level 105: +3 Elemental Resistance
Level 106: +3 Elemental Resistance
Level 107: +3 Elemental Resistance
Level 108: +2 Elemental Resistance (MAX), +1 Dispel
Level 109: +3 Dispel
Level 110: +3 Dispel
Level 111: +3 Dispel
Level 112: +3 Dispel
Level 113: +3 Dispel
Level 114: +1 Dispel (MAX), +2 Doom
Level 115: +3 Doom
Level 116: +3 Doom
Level 117: +3 Doom
Level 118: +3 Doom
Level 119: +3 Doom
Level 120: +3 Doom

Basically: Dispel > 3, Magic Door > 1, Holy Symbol > MAX, Summon Dragon > MAX,
Elemental Resistance > MAX, Dispel > MAX, Doom > 20 (You can put these points
into any skill you want).

Like I said before, I wouldn't rely on this 100%. It is, really, a very simple
build, considering it's 3rd job. Just a few rough guidlines to follow.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

14) Training Spots <3rd Job>

Really, most of the training here is up to you. Unlike earleir sections, I
haven't made a list of where to train for every level. Instead I'll list where
to train, and you decide when you want to switch. After level 78+, you will be
partying and PQing, so there isn't a lot in this section to begin with.

First off, you're going to want to finish off your 5 or 6 levels at zombies.
These are the last few levels of solo-ing for a priest, so for all you
hard core solo-ers, this is (sadly) the end.

At level 76, your Holy Symbol is giving good experience and you'll want to
start partying. Find yourself some Dragon Knights or other warriors
(preferably Dragon Knights, because of Hyper Body, a skill that raises HP).
You can let them chose where to go, because it really is their choice. You're
the tag-along, healer and buffer who is the life force of these walking suits
of armor. Dont kill any of them ;).

Really you can decide when you want to Zakum PQ. You will want to be level
90ish to perform it. You'll have maxed Shining Ray and Holy Symbol by now,
so it shouldn't be too tough. Have fun ZPQing, and have a great Priest-hood.
Pianus and Papulatus (and whatever other bosses Wizet manages to come up with
in the future) are yours to conquer if you so wish. Have a good time beating up
anything you want. Good luck!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

15) Equipment

There isn’t really a need for this section, but I’m putting it in for all you
first-timers our there. I hope you enjoy.

Really for the first 15 or so levels, all you need to do is buy what you need
at Ellinia. If you can afford it, I would strongly suggest a Magic Shield at
level 22. Now I’m going to break things down...

Thanks to Marks (runerules@hotmail.com), I realized that the Brown Bamboo hat
isn't very efficient to have since although you get three free levels in which
you do not have to add to LUK when you take the hat off 3 points must go into
LUK so it's not worth it. Thanks a lot!

Please note: Why I do not list equips that add LUK when you could get one that
adds INT: think about it. If you get an equip that adds LUK, you will not add
into LUK. Instead, where will those points go? INT. If you get a 3 LUK bonus,
in the end it is a 3 INT bonus. When you change equips though, if you the
equip that is giving you LUK and it gives less LUK, you will have to put
more points into LUK to equal out. This causes further complication.
When given the option, I strongly suggest equipment that adds to INT,
because your damage is directly increased.

A(nother) side note: I always prefer to stick with Staffs (staves?) as oppose
to wands, in general. They look better, and it isn’t all that meso efficient to
get a new weapon every 2 or 3 levels. You may want to get a Wand at level 48+
but before that all you need is a Staff.

Level 30+33

Here you’re going to want to get a set to reward yourself for becoming
a cleric. A Brown Jester is almost a must, and a CircleWinded staff is
nice as well. MagicShoes are a good buy, you will be keeping these until
level 40. Another thing you may want to get at 33 is a Black Chaos
Robe. You may wish to get a Lutia (glove) but it isn’t really worth it.

Level 35+38

Oh... you’ve gotten past the low 30’s, an annoying little section...
you deserve a reward. Get yourself a Matty as well as new gloves (Noel).
You may want to get new shoes, but it’s not worth it because 35-40 goes by fast
enough. In terms of overalls, you will DEFINITELY want to get a Dark Starlight
(note that you need 20 fame to wear it. Why, I do not know...) because you
don’t get a new one for 10 levels. Don’t get the Crystal Wand, it’s bloody
expensive, instead get a Petal Staff.

Level 40 (48)

I love these equips - you get a reward here too! You’ll want to update your
whole inventory now. New hat (Guiltian; preferably white), Gloves (Dark Arten,
a nice INT bonus), Shoes (Dark Moon Shoes) and a Hall Staff. In addition, get
Blue Moons and scroll them with 100% Earring INT x 5. It only costs 175kish,
and you get a nice 5matk bonus. Don’t get Pansy Earrings at 45, they’re ugly
anyways. You will want to get a decently scrolled Cromi because you aren’t
getting anything else for 7 levels.

From here on in, you really can do it yourself. Get yourself a nice level
50 set. If you get a really good one it can add up to 15 INT, which is a wicked
bonus. Here on in get what you can really afford. You should be manually
scrolling your Staffs/Wands from levels 55 and up, or buying them pre-scrolled.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

16) FAQs, Skill Details, Etc.

Here is the reasoning behind all of my Skill Builds, along with a FAQ
(mostly on skills). Some good stuff here (my fave section). Please read!

A little side note: I know I say "Monsters with *Blank* Attack" and Monsters
in Maple Story don't always have a set attack (do they...wow I don't know
enough about this game as I should). Anyways, it's only for demonstrative
purpouses.

SECTION I - Magic Armor, etc.

-Why don't I get Magic Armor?

The reason is because it becomes useless after a certain amount of levels.
Magic Armor gives a 40 DEF Bonus when maxed. Let's say you're level 20,
and you're training on a monster that has 50 Attack. The monster will do
significantly less damage to you. However, once you start leveling, the skill
becomes less and less useful. At level 30, you're fighting a monster with 250
Attack, and 40 less isn't all that much. At level 40, you'll fight monsters
with over 400 attack, and Magic Armor isn't going to do anything. There are
1st Job skills that are much more useful.

-Well then, what's so much better about Invincible? Isn't it the same thing?

No. When Invincible is maxed, it gives a 30 PERCENT Weapon Damage Decrease.
This way, whether you are fighting a 200 Attack Monster or a 10,000 Attack
Monster, the decrease will still be significant. This skill is useful, and
it stays that way throughout your Cleric/Priest life.

SECTION II - Holy Arrow

-Why don't I get Holy Arrow?

Well, I will tell you why. The normal cleric training path goes like so
(whether you refer to my guide or not): Ant Tunnel > Jr. Wraiths
> Zombie Lupins > Wraiths > Zombies. At NO POINT IN THAT PATH do you EVER
fight a monster that is susceptible to dark, but not Heal. Holy Arrow is
completely useless, especially because by the time you get it, you'll almost
be a priest, and Shining Ray, with a better BA when at level 1 than Holy Arrow
is when maxed, is far better.

SECTION III - Bless

-If I didn't get Magic Armor because it wasn't percentage, then why am I
getting Bless, which isn't percentage either?

I know, I used to think the same way too. You do not get bless for the
Weapon Defense or Magic Defense; you do not get for YOU. You get it for the DKs
and other warriors that you will be partying with later on. They need that
accuracy that Bless gives.

SECTION IV - Teleport

- Why do I max Teleport?

The reason is this. You will use Teleport throughout your life; it will never
become useless or overshadowed by another skill. Teleport, when at level 1,
uses 60 MP, and while at level 20, uses 13 MP. It is so necessary to max this
skill, otherwise you will be using MP 5 times faster. It's a HUGE MP saver,
almost (or surpassing, depending on your style) MP Eater in how much MP
you will save.

Please remember, addition questions, please contact me in game
or email me (listed at top).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

17) Credits, Finishing Stuff

A small but incredibly importang section. Everyone who deserves thanks is here.

Thanks to:

Wizet, for making this game.
Nexon (grudgingly...) for...whatever they do.
GMs (...) for "maintaining" Maple Story. If I can call it that. Sorry GMs.
CJayC (GameFAQs) for hosting this amazing site
Cloud3z/Saigo (Hidden-Street) for hosting this amazing site
Neoseeker for accepting and hosting my guide
Ned (Gamerstemple) for hosting and accepting my guide
All you hosts of guide-hosting sites (sorry).
XxXAmandaXxX for all her help with... well... everything.
All my buddies, Ramez, Minna, Jere...thanks.
All the people I missed.
And
You, dear reader, for reading, and (I hope) enjoying my guide.
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rosehebe
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Post at 17-5-2007 01:50  Profile | Blog | P.M. 
Title:Table of Contents

game:runescape

Original: No


I. Introduction
II.Techniques
III.  Training
IV. Food Prices
V.Conclusion


I. Introduction
Hi, welcome to RSFN with myself, head chef Century0, and my assistant, Master Goog. Throughout this guide we will be showing you the best and most efficient ways to make all of your favorite dishes. From simple cooked meat to decadent chocolate cake and turtle soup, we've got it all covered. Want to learn the best way to level? Sure, we've got that. How about what heals the most? That's on the menu also! Well, that's enough chit-chat; let's break out those chef's hats and whip up some Runescape delights!

By the way, RSFN means Runescape Food Network.

II. Techniques
Hello and welcome to Techniques 101! I am your teacher, Century0. Please sit down and take out your cooking books. Turn to page 105.

Cooking...one of Runescape's best skills. Required for making drinks as well as cooking food so that you can heal!

Throughout this following section, you will learn techniques that the high level chefs use to train and other techniques to make it less boring.

1. Listen to music while training - Many high level chefs listen to music while training their cooking. I also listen to music when I am training my cooking so that I am not as annoyed by having to cook some two thousand fish.

2. Uncert, Cook and Cert again - Many high level chefs also <a href="http://www.runescapegolds.com/">buy</a> lobster certs for training. They then grab a tinderbox and hatchet and uncert 5 certs at a time, cooking them. They then cook and cert back the cooked lobsters to sell for more money so that they can get more raw certs.

3. Play the market - All chefs of any level mostly play the market. They will <a href="http://www.runescapegolds.com/">buy</a> raws for around one thousand gold and then sell the cooked for around one thousand, two hundred gold. This makes a profit and allows them to train better. Because, figure this. If you buy five hundred raw lobster certs for one thousand <a href="http://www.runescapegolds.com/">gold</a> each, this will be five hundred thousand <a href="http://www.runescapegolds.com/">gold</a>. Then, if you sell them for one thousand, two hundred <a href="http://www.runescapegolds.com/">gold</a> each, and lets say you only burn fifty certs so that you have four hundred and fifty to sell, you make a profit of fourty thousand <a href="http://www.runescapegolds.com/">gold</a>!

III.  Training
Hello students. In this class, you will be learning how to train your cooking all the way to a level ninety-nine chef!

Level 1-15
For level one through fifteen, it is best that you go killing cows or chickens for meat and cooking it. This is pretty quick experience for these levels and you will gain fifteen in no time.

Level 15-30
This will be a bit harder then the previous, but it is obvious. Go and get yourself a net. Head to draynor fishing spot, it is beside the wizard tower, or head to Karajma. Bring a tinderbox and hatchet and start fishing. Get a full load, cut down a tree and set it on fire. Cook your fish and drop the burnt fish. Eat the cooked. Repeat.

Level 30-45
This is where cooking starts being a little hard to train. You have two choices now, you can go and continue fishing shrimp/anchovies for experience, or you can go on and start cooking salmon and trout for levels. To do this, it requires atleast twenty fishing because that is the level for trout. You need level thirty to catch salmon. You will need to <a href="http://www.runescapegolds.com/">buy</a> feathers. You may buy from the shop or buy from other players, which is the quicker way. <a href="http://www.runescapegolds.com/">Buy</a> them in bulk, about five hundred of them. They cost about ten to twenty gold each.
Hint: Go to a free to play world and then go to the Falador chicken pen beside Port Sarim. Many low levels will sell you feathers for one or two gold each.

Level 45-60
You are going to hate training this, but you will eventually be glad of it. To do this, I say fish tuna. You can still do the salmon and trout if you want though. Get a harpoon, hatchet, and tinderbox and go to Karajma. Go to the fishing port and start fishing tuna. This will require thirty fishing. Cook the tuna, eat the cooked or sell to the pures who are on the port buying food, and then drop your burnt

Level 60-99
You should get cooking guantlets now so that you will no longer burn lobsters at level 65. You can get these by completing the "Family Crest" quest. You should now cook lobsters for levels. I recommend buying them for one thousand gold. Go to Draynor with the certs, a tinderbox, and a hatchet. Start uncerting five certs a time. Light a fire and cook them. Cert them again. Do this until you are out of certs. Now, go and sell the certs for one thousand, two hundred <a href="http://www.runescapegolds.com/">gold</a>. Repeat until eighty-five cooking. Now, before you cook that last one for ninety-nine, please invite me to the big last cook. I love to see people who have used my guides achieve a goal of major porportions.

IV. Food Prices

Fish

Uncerted
Raw Tuna- 100gp each
Cooked Tuna- 100gp each
Raw Lobster- 200gp each
Raw Bass- 150gp each
Cooked Bass- 150gp each
Cooked Lobster-200gp to 250gp each
Raw Swordfish- 400gp each
Cooked Swordfish- 400gp each
Raw Shark- 900gp to 1,000 gp each
Cooked Shark- 1,000gp to 1,100gp each

Certed
Raw Lobster- 1,000gp each
Cooked Lobster- 1,000gp to 1,500 gp
Bass- 900gp each
Raw Swordfish- 2,000gp each
Cooked Swordfish- 2,000gp to 2,500gp
Raw Shark- 3,000gp to 4,500gp
Cooked Shark- 4,000gp to 5,000 gp

V.Conclusion
And here ends our complete cooking guide. We hope you will use this guide and that it will help you in your cooking skills.

-Updates-
2/7/04 - Posted on RSC, Added color, Edited training
1/28/04 - Completed techniques and training, Added Prices and Flash Guide, completed.
1/8/04 - Guide started


-Credits-
Century0 - Writing this guide
Master Goog - Co-Writing this guide; Making the flash cooking guide
Koppen - Allowing this guide to be posted
Aliq and Charlie's General Price Guide - Fish Prices
Cuzza123us - Tweaking the flash limits
Tha Hanzz - Correcting what to train on
d4rk 0ne - Correcting an error in the flash guide

[ Last edited by  rosehebe at 17-5-2007 01:53 ]
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FlameLord (GangsterLords Leader)
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